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The game is played from either a third-person or first-person perspective, and its world is navigated on foot and by vehicle. Players control the three lead protagonists throughout single-player and switch among them, both during and outside missions. The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A "wanted" system governs the aggression of law enforcement response to players who commit crimes. Grand Theft Auto Online, the game's online multiplayer mode, lets up to 30 players engage in a variety of different cooperative and competitive game modes.
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Extensively marketed and widely anticipated, the game broke industry sales records and became the fastest-selling entertainment product in history, earning $800 million in its first day and $1 billion in its first three days. It received critical acclaim, with praise directed at its multiple protagonist design, open world, presentation and gameplay. However, it caused controversies related to its depiction of violence and women. It won year-end accolades including Game of the Year awards from several gaming publications, and is considered one of seventh and eighth generation console gaming's most significant titles and among the best video games ever made. It is the second best-selling video game of all time with over 180 million copies shipped, and as of April 2018, one of the most financially successful entertainment products of all time, with about $6 billion in worldwide revenue. Its successor is in development.
A fundamental design goal from the outset was to innovate on the series' core structure by giving players control of three lead protagonists instead of one.[42] The idea was first raised during Grand Theft Auto: San Andreas' development, but contemporaneous hardware restrictions made it infeasible.[34] Having developed two Grand Theft Auto IV episodic expansion packs featuring new protagonists in 2009, the team wanted to base Grand Theft Auto V around three simultaneously controlled protagonists.[11] The team viewed it as a spiritual successor to many of their previous games (such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3), and designed it to improve upon their gameplay mechanics.[19][46] They sought to improve the action gameplay by refining the shooting mechanics and cover system[47] and reworked the driving mechanics to correct Grand Theft Auto IV's awkward vehicle controls.[48]
A re-release of the game was announced for PlayStation 4, Windows, and Xbox One at E3 2014. This enhanced version features an increased draw distance, finer texture details, denser traffic, upgraded weather effects, and new wildlife and vegetation.[65] It includes a new on-foot first-person view option, which required the development team to overhaul the animation system to accommodate first-person gameplay.[4] The PlayStation 4 and Xbox One versions were released on 18 November 2014.[66] The PC version, initially scheduled for simultaneous release with the console versions,[65] was delayed until 14 April 2015.[67] According to Rockstar, it required extra development time for "polish".[68] The PC version is capable of 60 frames per second gameplay at 4K resolution, and the Rockstar Editor lets players capture and edit gameplay videos.[69] Plans to develop single-player downloadable content were later scrapped as the team focused resources on Grand Theft Auto Online and Red Dead Redemption 2.[70]
Post-release content is continually added to Grand Theft Auto Online through free title updates. Some updates add new game modes and features,[94][95] and others feature themed gameplay content, such as the Independence Day Special update that added patriotic-themed content on 1 July 2014.[96] The widely anticipated[97][98] Online Heists update launched on 10 March 2015 and suffered some initial technical difficulties due to the increased user load.[99] Shortly after the game's PC release, some players reported being banned from Grand Theft Auto Online for using field of view and cosmetic mods in single-player.[100] Rockstar stated in their official blog that nobody had been banned from Online for using single-player mods, but that recent updates to the PC version had the "unintentional effect" of making such mods unplayable. They stated that mods are unauthorised and may cause unforeseen technical problems and instabilities.[101]
Destructoid's Jim Sterling called the sound design "impeccable" and praised the actors' performances, original soundtrack and licensed music use.[16] IGN and Giant Bomb commended the music selection and felt that the original score enhanced dramatic tension during missions.[110][116] GameSpot's Petit wrote that the score "lends missions more cinematic flavour".[108] Edge said that the licensed music enhanced the city's "already remarkable sense of space" and that the original score improved the atmosphere of the gameplay. They summarised the game as "a compendium of everything Rockstar has learnt about the power of game music in the past decade".[126]
GameSpot's Walton thought the graphics improvements made the open world "even more spectacular", especially because of improved spatial anti-aliasing. Of the first-person view, he said that "at ground level everything looks bigger and more imposing" because of the improved graphics.[132] IGN's Stapleton favoured the PlayStation 4 version's graphics over the Xbox One but thought both consoles rendered the game well and maintained mostly consistent frame rates.[134] He praised the increased frame rate and graphics options offered in the PC version.[142] VideoGamer.com called the console version's frame rate so consistent it was "scarcely believable",[137] although GameSpot's Walton cited occasional frame rate dips.[132] GameSpot's Peter Brown opined that the PC version let players "witness the full extent of Rockstar's admirable handiwork", but noted that it "retains evidence of its last-gen roots ... with simple geometry".[132] VideoGamer.com praised the Rockstar Editor's accessibility on PC but criticised some of its limitations, such as camera angle restrictions.[138] IGN's Stapleton appreciated the PC version's customisable controls,[142] and GameSpot's Brown felt that constant switching between the mouse and keyboard and a gamepad was necessary for "the best experience".[132] PC Gamer's Chris Thursten called the game "the most beautiful, expansive and generous" of the series.[136]
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On the game's multiplayer, IGN's Stapleton reported low player counts in matches, long wait times in lobbies, server disconnection and occasional crashes. "Because of that," he wrote, "I can't strongly recommend ... the multiplayer experience alone".[134] VideoGamer.com found online character progression streamlined by comparison with the original version. According to them, the "grind of just doing PvP until co-op Jobs arrive with regularity"[137] was lost, and newcomers would likely find multiplayer enjoyable and balanced. However, they wrote of frequent server disconnection, especially during load screens.[137] GameSpot's Walton thought that Grand Theft Auto Online "still suffers from a lack of direction" for its open-ended and frenetic gameplay, but still is fun.[132] Game Informer's Reiner reported "minimal lag or issues in the expanded firefights and races".[133]
The PlayStation 5 and Xbox Series releases received tepid responses from critics, who questioned the value proposition of a new version of the ageing title. While the improved visual fidelity was singled out for praise, reviewers generally found the core gameplay, storytelling and character models dated.[143][144][145][146] Hardcore Gamer's Chris Shive thought the lack of new content made the upgrade difficult to recommend to PlayStation 4 and Xbox One players.[143] GamingBolt's Shubhankar Parijat was apathetic towards the visual enhancements but praised the increased accessibility for Online newcomers.[144] Jeuxvideo.com's Nicolas Dixmier thought the release offered the supreme console experience and highlighted the improved graphics and load times.[145] Push Square's Sammy Barker faulted the antiquated humour but thought the visual and technical enhancements gave the "sunny sandbox a new lease of life".[146]
In January 2014, Computer and Video Games ranked the game fourth on their "Games of the Generation" list. Editor Rob Crossley said that for the first time, Rockstar created an "utterly beautiful" open world. He found that the game did away with Grand Theft Auto IV's repetitive mission design and focused instead on fun gameplay.[237] In May, IGN ranked it eighth on their "Top 100 Games of a Generation" list and called it a "huge, raucous, and wildly ambitious bridge towards the [eighth] generation of console gaming".[238] The next month, it placed third on IGN's "Games of a Generation: Your Top 100" list as voted by the site's readers.[239] In August, Game Informer ranked it third on their "Top 10 Action Games Of The Generation" list. They compared the game's quality to that of its predecessor but thought that its ensemble character set-up, varied missions and multiplayer superseded Grand Theft Auto IV's placement on the list. They wrote of the story's absurd drama and the open world's vastness, and did not "regret a single second" spent playing the game.[240] In November, Edge named it the fifth-best game of its generation and commented that "no other game studio is even daring to attempt an open world game in its tradition because there is simply no possibility of measuring up to [its] standards."[241] In 2015, the publication rated it the second greatest video game of all time.[242] The game ranked high on several best game lists determined by the public; it featured eighth on Empire's "100 Greatest Video Games Of All Time" list, and fifth on Good Game's "Top 100 Games" list, as voted by the magazine and programme's respective audiences.[243][244] It was the most tweeted game of 2015, despite being released over a year earlier.[245]
